In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. This new pseudo-sequel to Voidspire Tactics, which may be my favorite game from 2015, polishes up the existing formula while adding in some useful features and taking a rather large risk along the way. Download GameLoop from the official website, then run the exe file to install GameLoop. Classes remain mostly the same, though spells have increased cast times to balance out the more clearly defined nature of the turn order, stat buffs have higher values since one point in a stat is now equal to precisely one extra point of damage or damage reduction, and a few skills have been rebalanced. Destructible terrain and elemental interactions flood the battlefield, then shock everyone with lightning! Attack them to open up a path. Using the boat here, you can explore the whole place at will. There are six races in Voidspire Tactics, and while every one of them is good at any given class, some might get a slight advantage depending on their racial bonuses. Destroy 5 Antiair. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Your email address will not be published. With that out of the way, the best place to begin with Alvora Tactics is with the name itself. Search . In town you'll face a boss. While your inventory space on a per-character basis is the same as before, having two more characters to help carry stuff around helps a lot with inventory management. I missed the eye cave then. I'm definitely going to buy the rest of the series next month. Espaol - Latinoamrica (Spanish - Latin America), Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master, Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities. All rights reserved. That's great, I was afraid that you may not want to try another game like that. The town consists of several dozen houses, nearly all of which are made of wood, which all look minuscule next to the looming body of Alvora, which is big enough that the head alone is the size of a mountain. For example, if you have a bag dedicated to crafting materials and you find a lump of iron ore, you would either need to open your inventory, navigate to and open the bag in question, and then click and drag the iron to your existing stack or skip opening your inventory and have the iron ore be placed in the first open slot in one bag or another instead of automatically being added to the existing stack. On the side note, did you created ENTIRE game yourself, including music? Combat is largely the same as in Voidspire Tactics with a few subtle changes. If you want to just get it done then head in a straight line for a while until you see some zombies with shiny eyes. 2. I'm not sure of what dungeon you're talking about, so I'm not sure but I would say that I missed it. The one downside to this system is you dont get a reminded of what each race actually is when presented with the list. Your purchase comes with a Steam key. Every region is aesthetically distinct and comes with its own set of enemy types and objects, but most regions can be divided into what Ill call external and internal areas (yes, I know everything is technically an internal area of Alvora, but just pretend that its not for now). He runs away once you get him low, but you get 550 XP and he leaves behind an Infinity Band when he flees. You are using an out of date browser. ,Voidspire TacticsRad Codex Shiftcloaks! 0 Comments, 2017, 2d, commercial, greenlight, indie game, itch, itch.io, new, procedural generation, rpg, strategy, tactical, tactics, turn-based, turn-based strategy, video game. There's a locked chest upwards, and some islands at the bottom right of the map with a Mythril Rapier buried under some debris. I like srpgs but I'm shallow and can't pay for those visual aesthetics, Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master. Great review of a great game:) Developer is going to make another RPG.Those interested in giving some feedback (especially about Voidspire) may vist this thread: http://www.rpgcodex.net/forums/index.php?threads/voidspire-tactics.104631/, Your email address will not be published. Crafting, FF Tactics-style combat, Secrets aplenty, and more in Voidspire Tactics. Though its not immediately apparent, the most substantial benefit to this larger party size is it creates some much-needed breathing room for certain classes. I'd love to hear which ones you think are weak (I can think of a few that need buffing myself). With that in mind, Alvora Tactics is superior to Voidspire Tactics in just about every other way from the combat to the classes to the inventory system (and I cannot stress enough how relieved I was to no longer have to deal with something like this). An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Get Voidspire Tactics CD Keys at best possible price. I like the original 18 classes well enough, but all of the new classes are fantastic. Head right avoiding any traps and climb. With the possible exception of the introduction of procedural generation within the dungeon, the training area is the most significant new feature. Players start with access to three basic classes, the melee-focused Warrior class, the fast support-oriented Scout class, and the magic-wielding Scholar class, with each of the remaining fifteen classes eventually becoming unlocked after earning a certain amount of experience points in one or more other classes. Atypical fantasy setting not one elf, orc or goblin in sight. Keyshops resell the game keys from undisclosed sources. I'm even humming it sometimes. Many of the skills the Berserker has access to either force enemies to turn around and look at it or have a higher chance to work against enemies looking at it and, more importantly, several skills boost its own morale and/or reduce the moral of enemies. Explore this map at your leisure, killing spiders and dealing with humanoids (they have nice loot) on the way. You'll find a side passage with a narrow hallway. Of course, the higher degree of difficulty comes with better rewards for your efforts. Voidspire Tactics is a tactics RPG game by Rad Codex that focuses on exploration, strategic combat, character developing, crafting and using your own spells and abilities to solve puzzles and clear obstacles. As far as procedural generation goes, some masks and possibly some blueprints are definitely tied to specific fights, but I think for the most part the locations of masks and blueprints in internal areas are fixed in stone while the actual identities of these items are randomized so the order in which you gain access to classes and item types can vary between playthroughs. I probably spent about half of my more than twenty hours of playtime looking for and exploring secret locations and even as the credits were rolling I was left with the sense that there were almost certainly a few places I hadnt discovered and several stones left unturned. Click here for instructions on how to enable JavaScript in your browser. The game is really fun to play on your own, exploring and building your characters as you see fit. You also have your own home, which is largely useless beyond mounting trophies from bosses and other items on wall plaques, but it does have a large storage bag hidden in a crate which is worth picking up as soon as you possibly can. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Voidspire Tactics is a turn-based Tactics RPG with heavy emphasis on exploration, character progression, and highly tactical combat. In the depths of murky 2015, an RPG by the name of Voidspire Tactics was released, to very little fanfare. If you don't set an unrealistic goal, just preparing the campaign and throwing an update every 4-5 days should be enough IMO - after all, you already have a great game under your belt, it should attract a lot of goodwill on its own. Navigate your way to the top exit of the map (the lighter walls are traversable) to get to an optional boss. Smash the bubbles on your way with a hammer. Voidspire Tactics was a very good experience, with some exploration elements and slow reveal of the world's (Eral) lore and more emphasis on tight control of resources for your characters, both crafting resources and available XP. Unlock all 18 classes. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Combat usually starts once an enemy notices the party, though most buffs can be cast in advance even when not in combat and ranged attacks can be used to deal some damage before the fight begins. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. You dont physically move around this hub and instead have several different locations you can click on to travel to. I would love to see all the new features and enhancements Alvora Tactics adds to the formula in a larger, primarily handcrafted entry in the future, but for now this is still a fantastic second entry to one of my favorite series. Sometimes the reward takes the form of new equipment, significant amounts of gold, or rare crafting materials, but the big prizes here are blueprints and masks. Afterwards, you can head left into the next zone, or upstairs to a few optional fights (including a Boss) and great loot. All trademarks are property of their respective owners in the US and other countries. This item has been removed from the community because it violates Steam Community & Content Guidelines. Open-ended exploration - traverse a nonlinear world full of secrets. Each blueprint is tied to a generic type of equipment, such as a shield blueprint or a rapier blueprint, and it gets transported from your inventory to the blacksmith shop in town once you leave the dungeon. This 50% increase over your initial party size completely changes the dynamics of the game as it allows you to create a new world of class combinations. Well, according to the opening cutscene, Alvora was the name of a giant flying serpent which went around devouring anything it pleased, even entire castles, but its dead body was recently discovered crashed into a cliff. Create a character and go on an adventure! Characters march in a line and you can easily change the leader by clicking on an icon of their face in the lower-left corner or swap character positions around by clicking and dragging these icons, which is useful whenever you want to cast buffs with a small range or area of effect outside of combat or if one character is carrying a light source in a dark location. The character system is open and very deep with a lot of useful options, the equipement is well balanced and the crafting system is interesting for once. The most substantial combat change this time around concerns turn order. Smaller items can be picked up and moved around or put in a characters inventory with the mouse and you can click on just about any object at any time outside of combat with the Look command to get a journal entry about it for additional information. Though the plot is not bad in and of itself and it is nice to have an RPG in which your characters happen to be unwillingly pulled into a larger conflict instead of being generic destined warriors, the actual execution falls somewhat flat. Therefore, I advise you to use this guide only if you are stuck or want to know more about the game, using it as a step-by-step walkthrough will probably spoil the fun. Of course, in this particular scenario the easiest option would probably be to just use a ranged weapon to shoot the lever and if its too far away perhaps a Sharpshooters Farshot skill could still reach it. It tends to fly under radars for some reason, which is a pity because the game is definitely better than anything else I've played this year. It was released on Steam for Microsoft Windows on November 2, 2015 This is an indie turn-based tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Lorim and all the other main NPCs in town have quite a few lines of optional dialogue which help to flesh them out as characters; I wouldnt go so far as to say that I grew attached to any of the characters, but they are likeable enough that I always chose the Chat option whenever it appeared and this is a big step up from the generic and forgettable NPCs which populated the main town of the previous game. Includes 3 items: Cogs are the small/starter trading . Wanted to say that I really appreciated this guide. This is an entertaining, innovative, and solidly executed experience and I hope even more so than usual that this game eventually gains more attention than it currently has as I would gladly welcome the creation of more games like it. On the surface, the class system here doesnt look like anything new, but it is impossible to describe nearly any other element of this game without coming back to this system. Ill start by getting the biggest question out of the way is Alvora Tactics better than Voidspire Tactics? Even existing characters sleeping in the barracks still gradually grow stronger from your fights while they heal up. You can pay a small amount of money to recruit a random character or pay a slightly higher amount to recruit a character of a specific race if you have a certain passive in mind. Make sure you grab the shovel to the right of them, as well as a Moss Wine in a crate nearby. Itchy reduces Physical Defense by 1 and Physical Evasion by 15%. Posted by u/[deleted] 6 years ago. However, there is a risk that the crafting may fail. There have always been a few skills which turn around enemies or affect morale, but this is the first class to really be focused on playing around with both of these mechanics. This isn't my game, but I wanted to see if I could spread the word. I was thinking about it recently because I haven't seen a lot of games coming out recently that really capture that certain something I enjoy about strategy rpgs. Yes, its at last time to take a look at just what its like to walk around inside the corpse of a city-devouring flying serpent. Refer back to the previous strategy if you're in trouble. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Your email address will not be published. Pretty nice guide so far as I play through.. while I doubt this is being updated, I should point out that the methods of getting in and out of Brightfang's Lair are pretty convoluted- you can just use a rope+piton! Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. In my experience, if you are playing on normal difficulty at least, every class is useful and viable, so I won't advise which ones to use or not to use, I'll only provide a brief description of each. Blueprints can be used infinitely and you dont need to pay to use them either so, for example, you can use a piece of steel ore on the dagger blueprint to make a steel dagger and once you no longer want that dagger you can use it on the forge to turn it back into a steel ore and use that on the armor blueprint to make some steel armor instead; its a simple and flexible crafting system which doesnt waste your time and allows for plenty of possibilities once your blueprint collection starts to grow. You don't have to work with the two "leaders" at the end before taking on Ekrast. I was just going to download the last version with the Mechanist, but it seems that the version currently available on itch.io is still the 1.0.1. Up to this point the class system still sounds rather standard so lets dive into the more unique elements. Hidden label . Unfortunately, this blank slate status carries over to the dialogue as there is nothing in the way of a morality system or any other system which keeps track of how youve previously replied to NPCs in the past. Any chance of a demo? Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!http://store.steampowered.com/app/415920/ -- Watch live at https://www.twitch.tv/kengy Heya! !We also delve a little deeper into our character classes.An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Every weapon comes with its own set of advantages and disadvantages and some of these are pretty interesting, such as spears being long enough to hit two tiles in a row, flails can attack diagonal targets, and crossbows are strong, but have less range than bows and need to be reloaded. Also mine carts! https://store.steampowered.com/app/415920/Voidspire_Tactics/. Unlike in Voidspire Tactics, youre not limited exclusively to using the four characters you started with and the barracks is the place where you can swap out old characters and recruit new ones. Introduction. It looks like Voidspire has some great systems and content but the art is pretty basic. There's a locked door to the North where you'll find an old friend, some decent gear, and even better stuff in a locked chest! Voidspire Tactics has a lot of interesting stuff to talk about, systems and settings and player guidance and meta-bits. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! Somebody wrote that you don't gain new skills in this way, unfortunatelly. Voidspire Tactics System Requirements An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Currently you have JavaScript disabled. The saving system also further benefits the pacing as auto-saves are often created after entering a new screen or on a few other occasions and manual saves can be created at nearly any point outside of combat. The go left and this next zone head down and right, then up to find yourself in the first part of the marsh. I like how classes and class unlocking are built. This area's name will only be visible after you clear the first room, by either killing everyone or bribing them. Take the pouch here and proceed to the left. If you want to fight on your own, reject their offer and prepare to fall back to the narrow path to the south. Morale is a factor which otherwise doesnt come into play too often, but its rather useful as good morale boosts attack and defense while bad morale reduces them. The issue here comes from actually keeping everything organized as there is no easy way to do so. Voidspire Tactics - 2 Nov, 2015 - PC. 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